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Senior Technical Artist

Location: Austin, TX, United States
Job # 10995256
Date Posted: 05-25-2018
Title: Senior Technical Artist
Location: Austin, TX 
$85,000-$95,000


Our client, an exclusive Austin gaming studio is looking for a Senior Technical Artist.
You’ll get the chance to see some of the custom 3D tools and pipelines behind the world’s biggest shooters and contribute to our own proprietary technology. This role reports to the Technical Art Lead and requires an energetic individual to take a hands-on approach to our pipeline management and tools creation for our studio art team.  If you’re an expert at Autodesk Maya, experienced working in multiple 3D game engines, and are experienced developing tools for environment art creation and workflow, we’d love to hear from you!
 
Responsibilities:
  • Maintain integrity of art pipelines by identifying inefficiencies and recommending and implementing improvements.
  • Develop custom workflows using scripts and coded tools solutions for art team.
  • Troubleshoot key pipeline issues and solve core problems in cooperation with development team.
  • Support the technical art needs of our client-facing project requirements and partner expectations.
  • Facilitate technical art communication across disciplines by providing clear and constructive feedback and guidance.
  • Collaborate with a diverse team to promote innovation and refine the visual quality of our games.
 
Requirements:
 
  • 5+ years game industry experience, 3+ specifically in a technical artist role.
  • Shipped 1+ AAA title as a Technical Artist.
  • Able to script in multiple languages (Python/Pymel, Perl, Lua, MELScript). *strongly desired
  • Tech-fluency in at least one development language, such as Python, MEL, C# or C++.
  • Expert-level familiarity with Autodesk Maya.
  • Experience working in multiple 3D game engines.
  • Experience working on wide range of tech art projects, in terms of art tools, graphics engines and game hardware.
  • Expert-level familiarity with developing tools for environment art creation and workflow.
  • Experience developing pipelines including Substance Designer, Substance Painter, or Houdini.
  • Able to present (internally and externally) clear vision of how work addresses problems and requirements.
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